Enhanced learning performance in the middle school classroom through increased student motivation, by the use of educational software and question-based gaming technology.
The purpose of this research was to determine if the introduction of a competitive and collaborative computer-based gaming software system into middle school classrooms would result in improved attendance and grades, and motivate students to have a greater interest in their studies. This study was c...
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Format: | Others |
Language: | English |
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University of North Texas
2006
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Online Access: | https://digital.library.unt.edu/ark:/67531/metadc5613/ |