Gamification in Higher Education: Impact on Student Motivation and the Acquisition of Social and Civic Key Competencies

This study investigates to what extent the popular online gaming platform called Kahoot can be used as a creative and effective tool to promote motivation, engagement and meaningful learning. For this purpose, a quasi-experimental study was conducted with a sample of 101 undergraduate students of ed...

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Bibliographic Details
Main Authors: José-María Campillo-Ferrer, Pedro Miralles-Martínez, Raquel Sánchez-Ibáñez
Format: Article
Language:English
Published: MDPI AG 2020-06-01
Series:Sustainability
Subjects:
Online Access:https://www.mdpi.com/2071-1050/12/12/4822