Affective Learning in Digital Education—Case Studies of Social Networking Systems, Games for Learning, and Digital Fabrication

Technological innovations, such as social networking systems, games for learning, and digital fabrication, are extending learning and interaction opportunities of people in educational and professional contexts. These technological transformations have the ability to deepen, enrich, and adaptively g...

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Bibliographic Details
Main Authors: Piia Näykki, Jari Laru, Essi Vuopala, Pirkko Siklander, Sanna Järvelä
Format: Article
Language:English
Published: Frontiers Media S.A. 2019-11-01
Series:Frontiers in Education
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/feduc.2019.00128/full