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41by Jönsson, Eric“.... This paper explains how their algorithm was implemented and evaluated in the context of StarCraft II a real...”
Published 2012
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42by Natalia Jakubowska, Paweł Dobrowolski, Natalia Rutkowska, Maciej Skorko, Monika Myśliwiec, Jakub Michalak, Aneta Brzezicka“... Strategy (RTS) video game StarCraft II can influence the ability to deploy visual attention measured...”
Published 2021-04-01
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43by Chamberland, Simon“... de StarCraft : Brood War, un jeu de stratégie en temps réel. L’architecture de SPAR inclut entre...”
Published 2013
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44by Synnaeve, Gabriel“... réalisation d'un joueur de StarCraft complètement robotique. Les distributions de probabilité sont un moyen de...”
Published 2012
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45by Lasse Juel Larsen“... computerspil StarCraft 2 fra Blizzard Intertainment. Batesons læringsteori vil ikke alene blive gennemgået, men...”
Published 2015-02-01
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46by Lasse Juel Larsen“... computerspil StarCraft 2 fra Blizzard Intertainment. Batesons læringsteori vil ikke alene blive gennemgået, men...”
Published 2015-02-01
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48by Chamberland, Simon“... de fa??on autonome des parties de StarCraft : Brood War, un jeu de strat??gie en temps r??el. L...”
Published 2013
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49“... of which are Age of Empire and StarCraft. This report examines a different approach to solve the problem...”
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50by Sarah Stang“... and repulsive. Kerrigan from the StarCraft series (1998–2017) is examined as a possible counter-example...”
Published 2019-11-01
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51“... distance. The simulation results on StarCraft show the capability of the different proposed methods...”
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53“... electronic games. E-sports in Taiwan, like the League of Legends and StarCraft 2 and other popular games...”
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54by Schwarzer, Max“... extrêmement complexes, y compris les jeux de stratégie comme le StarCraft, les échecs, le shogi et le go...”
Published 2021
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55“... such as chess, checkers, backgammon and Go, to video games such as Dota 2 and StarCraft II, artificial...”
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56“... real world task, the real-time strategy video game StarCraft 2. In this paper we analyze the influence...”
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57“... such as board game of Go and MOBA game of StarCraft II. Policy gradient based reinforcement learning method has...”
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58by Synnaeve, Gabriel“... réalisation d'un joueur de StarCraft complètement robotique. Les distributions de probabilité sont un moyen de...”
Published 2012
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59by Liu, Siming“...>StarCraft. </i> The results show that the ECSLBot tuned by genetic algorithms outperforms UAlbertaBot...”
Published 2015
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60by Hafiz Muhammad Raza Ur Rehman, Byung-Won On, Devarani Devi Ningombam, Sungwon Yi, Gyu Sang Choi“... facilitated through the agents’ coordination with one another. We used the StarCraft 2 Learning...”
Published 2021-01-01
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