p The usage of Games-Based Intervention in Improving the English Language Proficiency of High School B40 Students

The objective of this study is explore the use game-based intervention as a tool in understanding its contributions to the level of English Language proficiency among B40 secondary school students in Klang Valley (n=104). Results was tested using correlational study in SPSS. The level of English pro...

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Bibliographic Details
Main Authors: Abu Ali (Author), Isa, SS (Author), Jamaludin, NL (Author), Said, SN (Author)
Format: Article
Language:English
Published: 2021
Subjects:
B40
Online Access:View Fulltext in Publisher
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001 10.21834-ebpj.v6iSI6.3036
008 220223s2021 CNT 000 0 und d
245 1 0 |a p The usage of Games-Based Intervention in Improving the English Language Proficiency of High School B40 Students 
260 0 |c 2021 
856 |z View Fulltext in Publisher  |u https://doi.org/10.21834/ebpj.v6iSI6.3036 
520 3 |a The objective of this study is explore the use game-based intervention as a tool in understanding its contributions to the level of English Language proficiency among B40 secondary school students in Klang Valley (n=104). Results was tested using correlational study in SPSS. The level of English proficiency improvement of students was measured according to The Common European Framework of Reference for Languages (CEFR). Results indicate that more than 50% (54) shows a significant result in improvement with moderate-string correlation and statistically significant. This allows the curation of appropriate strategies and responses to address application development in English language learning if necessary. 
650 0 4 |a B40 
650 0 4 |a Game-based Intervention (GBI) 
650 0 4 |a The Common European Framework of Reference for Languages (CEFR) 
650 0 4 |a UN Sustainable Development Goals 4 (SDG) 
700 1 0 |a Abu Ali  |e author 
700 1 0 |a Isa, SS  |e author 
700 1 0 |a Jamaludin, NL  |e author 
700 1 0 |a Said, SN  |e author