p The usage of Games-Based Intervention in Improving the English Language Proficiency of High School B40 Students
The objective of this study is explore the use game-based intervention as a tool in understanding its contributions to the level of English Language proficiency among B40 secondary school students in Klang Valley (n=104). Results was tested using correlational study in SPSS. The level of English pro...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
2021
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Subjects: | |
Online Access: | View Fulltext in Publisher |