Gamification in Initial Teacher Training to Promote Inclusive Practices: A Qualitative Study

Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an educational trend, due to its ability to work on curriculum skills in a fun and motivating way. This article exposes a program of gamified university practices, “Super-Profes”, for the subject of Developmenta...

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Bibliographic Details
Main Authors: Aguilar-Parra, J. (Author), Manzano-León, A. (Author), Ortiz-Colón, A.M (Author), Rodríguez-Moreno, J. (Author)
Format: Article
Language:English
Published: MDPI 2022
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