Unboxing the design of English as a second language (ESL) learning video game for indigenous learners: An empathic designbased approach
A learning application that can conjure meaningful learner experiences has always been the ultimate aim for any design and development initiative. Instructional designer longs for not only considerably rich inputs from expert members in design stage but those inputs ought to be sensitive to cognitiv...
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Format: | Article |
Language: | English |
Published: |
Penerbit Universiti Sains Malaysia,
2020
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Online Access: | View Fulltext in Publisher View in Scopus |