Learning a second language by playing a game
Game-like educational apps are intended to boost learner motivation leading to better learning outcomes. To test this idea about the value of gamification, college students (n = 64) learned Italian by playing the online language learning game, Duolingo at home for seven sessions, or learned the same...
Main Authors: | James, K.K (Author), Mayer, R.E (Author) |
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Format: | Article |
Language: | English |
Published: |
John Wiley and Sons Ltd
2019
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Subjects: | |
Online Access: | View Fulltext in Publisher |
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