Learning a second language by playing a game

Game-like educational apps are intended to boost learner motivation leading to better learning outcomes. To test this idea about the value of gamification, college students (n = 64) learned Italian by playing the online language learning game, Duolingo at home for seven sessions, or learned the same...

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Bibliographic Details
Main Authors: James, K.K (Author), Mayer, R.E (Author)
Format: Article
Language:English
Published: John Wiley and Sons Ltd 2019
Subjects:
Online Access:View Fulltext in Publisher