Using genetic algorithms as a core gameplay mechanic

In this thesis we used genetic algorithms as a core gameplay mechanic for games. We created a flexible genetic algorithms framework that allowed us to iterate quickly through various designs and prototypes of games. We developed two iterations of fighting robots game and a racing game that used our...

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Bibliographic Details
Main Author: Terletskyy, Oleksandr
Other Authors: Mark L. Claypool, Reader
Format: Others
Published: Digital WPI 2016
Subjects:
GA
Online Access:https://digitalcommons.wpi.edu/etd-theses/1311
https://digitalcommons.wpi.edu/cgi/viewcontent.cgi?article=2310&context=etd-theses