Staying in the Flow using Procedural Content Generation and Dynamic Difficulty Adjustment
Procedural Content Generation (PCG) and Dynamic Difficulty Adjustment (DDA) have been used separately in games to improve player experience. We explore using PCG and DDA together in a feedback loop to keep a player in the "flow zone." The central tenet of this work is a conjecture about ho...
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Digital WPI
2017
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Online Access: | https://digitalcommons.wpi.edu/etd-theses/401 https://digitalcommons.wpi.edu/cgi/viewcontent.cgi?article=1400&context=etd-theses |