Staying in the Flow using Procedural Content Generation and Dynamic Difficulty Adjustment

Procedural Content Generation (PCG) and Dynamic Difficulty Adjustment (DDA) have been used separately in games to improve player experience. We explore using PCG and DDA together in a feedback loop to keep a player in the "flow zone." The central tenet of this work is a conjecture about ho...

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Bibliographic Details
Main Author: Parekh, Ravi
Other Authors: Charles Rich, Advisor
Format: Others
Published: Digital WPI 2017
Subjects:
DDA
PCG
Online Access:https://digitalcommons.wpi.edu/etd-theses/401
https://digitalcommons.wpi.edu/cgi/viewcontent.cgi?article=1400&context=etd-theses