Gaming, Workplace, Self-Esteem, Counterproductive Work Behaviors

Although there is ample information on the negative aspects of video game playing, we know less about the benefits and how the benefits transfer to the gamers’ workplace. Further understanding of these relationships may offer employees and employers more insight on how they can reduce counterproduct...

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Bibliographic Details
Main Author: Dyson, Sarah Marie
Format: Others
Language:en
Published: ScholarWorks 2019
Subjects:
Online Access:https://scholarworks.waldenu.edu/dissertations/6994
https://scholarworks.waldenu.edu/cgi/viewcontent.cgi?article=8273&context=dissertations