Effet de l’implémentation d'Explorez, jeu basé sur la quête et la réalité augmentée, sur la motivation d’apprenants de français langue seconde (FL2): une étude de cas

This research explores gamification as a means to motivate and engage second-language learners. Gamification uses game-based mechanics, and game thinking to engage people, motivate action, and promote learning. We investigate the limits and advantages of quest-based learning and augmented reality to...

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Bibliographic Details
Main Author: Perry, Bernadette
Other Authors: Caws, Catherine
Language:English
fr
Published: 2015
Subjects:
Online Access:http://hdl.handle.net/1828/6090