Gamification design in computer-supported collaborative learning: towards an approach for tailoring influence principles to player roles
Gamification is a term that refers to the use of game design elements in contexts other than video games. In these contexts, the primary goal of gamification is not playful, but rather to motivate users to perform tasks or change behaviors. It is also the goal of gamification, captivate users and in...
Main Author: | Borges, Simone de Sousa |
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Other Authors: | Isotani, Seiji |
Format: | Others |
Language: | en |
Published: |
Biblioteca Digitais de Teses e Dissertações da USP
2017
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Subjects: | |
Online Access: | http://www.teses.usp.br/teses/disponiveis/55/55134/tde-30012018-165553/ |
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