Gamification design in computer-supported collaborative learning: towards an approach for tailoring influence principles to player roles

Gamification is a term that refers to the use of game design elements in contexts other than video games. In these contexts, the primary goal of gamification is not playful, but rather to motivate users to perform tasks or change behaviors. It is also the goal of gamification, captivate users and in...

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Bibliographic Details
Main Author: Borges, Simone de Sousa
Other Authors: Isotani, Seiji
Format: Others
Language:en
Published: Biblioteca Digitais de Teses e Dissertações da USP 2017
Subjects:
Online Access:http://www.teses.usp.br/teses/disponiveis/55/55134/tde-30012018-165553/