xPheve: An extensible physics engine for virtual environments
Almost any Virtual Reality application requires having a basic set of physical rules and properties such as gravity and collision elasticity. Traditionally, these physical laws were hard-coded within the application, adding an extensive amount of confusing codes that have little to do with the proje...
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Format: | Others |
Language: | en |
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University of Ottawa (Canada)
2013
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Online Access: | http://hdl.handle.net/10393/26731 http://dx.doi.org/10.20381/ruor-9764 |