Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku
Taking Utagawa Yoshikazu's woodblock printed game board Monster Yarns as my case study, I will analyze how existing imagery and game play work together to create an interesting and engaging game. I will analyze the visual aspect of this work in great detail, discussing how the work is created...
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ndltd-uoregon.edu-oai-scholarsbank.uoregon.edu-1794-129802018-12-20T05:48:06Z Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku Kreskey, Faith Walley, Akiko Board games E-sugoroku Sugoroku Ukiyo-e Utagawa Yoshikazu Yokai Taking Utagawa Yoshikazu's woodblock printed game board Monster Yarns as my case study, I will analyze how existing imagery and game play work together to create an interesting and engaging game. I will analyze the visual aspect of this work in great detail, discussing how the work is created from complex and disparate parts. I will then present a mechanical analysis of game play and player interaction with the print to fully address how this work functions as a game. While some elements of game play are problematic, I propose that the highly visual nature of Monster Yarns counteracts these issues to create an enjoyable game. 2013-07-11T19:59:43Z 2013-07-11T19:59:43Z 2013-07-11 Electronic Thesis or Dissertation http://hdl.handle.net/1794/12980 en_US All Rights Reserved. University of Oregon |
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en_US |
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Board games E-sugoroku Sugoroku Ukiyo-e Utagawa Yoshikazu Yokai |
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Board games E-sugoroku Sugoroku Ukiyo-e Utagawa Yoshikazu Yokai Kreskey, Faith Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku |
description |
Taking Utagawa Yoshikazu's woodblock printed game board Monster Yarns as my case study, I will analyze how existing imagery and game play work together to create an interesting and engaging game. I will analyze the visual aspect of this work in great detail, discussing how the work is created from complex and disparate parts. I will then present a mechanical analysis of game play and player interaction with the print to fully address how this work functions as a game. While some elements of game play are problematic, I propose that the highly visual nature of Monster Yarns counteracts these issues to create an enjoyable game. |
author2 |
Walley, Akiko |
author_facet |
Walley, Akiko Kreskey, Faith |
author |
Kreskey, Faith |
author_sort |
Kreskey, Faith |
title |
Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku |
title_short |
Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku |
title_full |
Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku |
title_fullStr |
Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku |
title_full_unstemmed |
Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku |
title_sort |
leaping monsters and realms of play: game play mechanics in old monster yarns sugoroku |
publisher |
University of Oregon |
publishDate |
2013 |
url |
http://hdl.handle.net/1794/12980 |
work_keys_str_mv |
AT kreskeyfaith leapingmonstersandrealmsofplaygameplaymechanicsinoldmonsteryarnssugoroku |
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1718804006506070016 |