Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku

Taking Utagawa Yoshikazu's woodblock printed game board Monster Yarns as my case study, I will analyze how existing imagery and game play work together to create an interesting and engaging game. I will analyze the visual aspect of this work in great detail, discussing how the work is created...

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Bibliographic Details
Main Author: Kreskey, Faith
Other Authors: Walley, Akiko
Language:en_US
Published: University of Oregon 2013
Subjects:
Online Access:http://hdl.handle.net/1794/12980
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spelling ndltd-uoregon.edu-oai-scholarsbank.uoregon.edu-1794-129802018-12-20T05:48:06Z Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku Kreskey, Faith Walley, Akiko Board games E-sugoroku Sugoroku Ukiyo-e Utagawa Yoshikazu Yokai Taking Utagawa Yoshikazu's woodblock printed game board Monster Yarns as my case study, I will analyze how existing imagery and game play work together to create an interesting and engaging game. I will analyze the visual aspect of this work in great detail, discussing how the work is created from complex and disparate parts. I will then present a mechanical analysis of game play and player interaction with the print to fully address how this work functions as a game. While some elements of game play are problematic, I propose that the highly visual nature of Monster Yarns counteracts these issues to create an enjoyable game. 2013-07-11T19:59:43Z 2013-07-11T19:59:43Z 2013-07-11 Electronic Thesis or Dissertation http://hdl.handle.net/1794/12980 en_US All Rights Reserved. University of Oregon
collection NDLTD
language en_US
sources NDLTD
topic Board games
E-sugoroku
Sugoroku
Ukiyo-e
Utagawa Yoshikazu
Yokai
spellingShingle Board games
E-sugoroku
Sugoroku
Ukiyo-e
Utagawa Yoshikazu
Yokai
Kreskey, Faith
Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku
description Taking Utagawa Yoshikazu's woodblock printed game board Monster Yarns as my case study, I will analyze how existing imagery and game play work together to create an interesting and engaging game. I will analyze the visual aspect of this work in great detail, discussing how the work is created from complex and disparate parts. I will then present a mechanical analysis of game play and player interaction with the print to fully address how this work functions as a game. While some elements of game play are problematic, I propose that the highly visual nature of Monster Yarns counteracts these issues to create an enjoyable game.
author2 Walley, Akiko
author_facet Walley, Akiko
Kreskey, Faith
author Kreskey, Faith
author_sort Kreskey, Faith
title Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku
title_short Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku
title_full Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku
title_fullStr Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku
title_full_unstemmed Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku
title_sort leaping monsters and realms of play: game play mechanics in old monster yarns sugoroku
publisher University of Oregon
publishDate 2013
url http://hdl.handle.net/1794/12980
work_keys_str_mv AT kreskeyfaith leapingmonstersandrealmsofplaygameplaymechanicsinoldmonsteryarnssugoroku
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