Procedural Generation of Content for Online Role Playing Games

Video game players demand a volume of content far in excess of the ability of game designers to create it. For example, a single quest might take a week to develop and test, which means that companies such as Blizzard are spending millions of dollars each month on new content for their games. As a r...

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Bibliographic Details
Main Author: Doran, Jonathon
Other Authors: Parberry, Ian
Format: Others
Language:English
Published: University of North Texas 2014
Subjects:
Online Access:https://digital.library.unt.edu/ark:/67531/metadc700051/