Procedural Generation of Content for Online Role Playing Games
Video game players demand a volume of content far in excess of the ability of game designers to create it. For example, a single quest might take a week to develop and test, which means that companies such as Blizzard are spending millions of dollars each month on new content for their games. As a r...
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Format: | Others |
Language: | English |
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University of North Texas
2014
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Online Access: | https://digital.library.unt.edu/ark:/67531/metadc700051/ |