What's Real Anymore: A Comparison of World of Warcraft, SecondLife and Online Experiences
The proliferation of the Internet and online-based social interactions has become an increasingly popular topic with communication scholars. The goal of this study was to explore how massively multi-player online role playing game (MMORPG) players make sense of and negotiate their online social inte...
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Format: | Others |
Language: | English |
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University of North Texas
2009
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Online Access: | https://digital.library.unt.edu/ark:/67531/metadc10976/ |