What's Real Anymore: A Comparison of World of Warcraft, SecondLife and Online Experiences

The proliferation of the Internet and online-based social interactions has become an increasingly popular topic with communication scholars. The goal of this study was to explore how massively multi-player online role playing game (MMORPG) players make sense of and negotiate their online social inte...

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Bibliographic Details
Main Author: Tran, Chris
Other Authors: Wang, Zuoming
Format: Others
Language:English
Published: University of North Texas 2009
Subjects:
CMS
Online Access:https://digital.library.unt.edu/ark:/67531/metadc10976/