Student reflections as artifacts of self-regulatory behaviors for learning: A tale of two courses.

The rapid growth of online and blended learning environments in both higher education and K-12, along with the development of innovative game based, narrative driven, problem-based learning (PBL) systems known as Alternate Reality Games (AltRG), has led to the need to understand student’s abilities...

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Bibliographic Details
Main Author: Bigenho, Christopher William
Other Authors: Warren, Scott J.
Format: Others
Language:English
Published: University of North Texas 2011
Subjects:
Online Access:https://digital.library.unt.edu/ark:/67531/metadc103291/