Student reflections as artifacts of self-regulatory behaviors for learning: A tale of two courses.
The rapid growth of online and blended learning environments in both higher education and K-12, along with the development of innovative game based, narrative driven, problem-based learning (PBL) systems known as Alternate Reality Games (AltRG), has led to the need to understand student’s abilities...
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Format: | Others |
Language: | English |
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University of North Texas
2011
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Online Access: | https://digital.library.unt.edu/ark:/67531/metadc103291/ |