Towards Balancing Fun and Exertion in Exergames: Exploring the Impact of Movement-Based Controller Devices, Exercise Concepts, Game Adaptivity and Player Modes on Player Experience and Training Intensity in Different Exergame Settings
Physical inactivity remains one of the biggest societal challenges of the 21st century. The gaming industry and the fitness sector have responded to this alarming fact by introducing game-based or gamified training scenarios and thus established the promising trend of exergaming. Exergames – games c...
Internet
https://tuprints.ulb.tu-darmstadt.de/14186/1/Dissertation_Martin-Niedecken_2020.pdfMartin-Niedecken, Anna Lisa <http://tuprints.ulb.tu-darmstadt.de/view/person/Martin-Niedecken=3AAnna_Lisa=3A=3A.html> (2021):Towards Balancing Fun and Exertion in Exergames: Exploring the Impact of Movement-Based Controller Devices, Exercise Concepts, Game Adaptivity and Player Modes on Player Experience and Training Intensity in Different Exergame Settings. (Publisher's Version)Darmstadt, Technische Universität, DOI: 10.26083/tuprints-00014186 <https://doi.org/10.26083/tuprints-00014186>, [Ph.D. Thesis]