Towards Balancing Fun and Exertion in Exergames: Exploring the Impact of Movement-Based Controller Devices, Exercise Concepts, Game Adaptivity and Player Modes on Player Experience and Training Intensity in Different Exergame Settings

Physical inactivity remains one of the biggest societal challenges of the 21st century. The gaming industry and the fitness sector have responded to this alarming fact by introducing game-based or gamified training scenarios and thus established the promising trend of exergaming. Exergames – games c...

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Bibliographic Details
Main Author: Martin-Niedecken, Anna Lisa
Format: Others
Language:en
Published: 2021
Online Access:https://tuprints.ulb.tu-darmstadt.de/14186/1/Dissertation_Martin-Niedecken_2020.pdf
Martin-Niedecken, Anna Lisa <http://tuprints.ulb.tu-darmstadt.de/view/person/Martin-Niedecken=3AAnna_Lisa=3A=3A.html> (2021):Towards Balancing Fun and Exertion in Exergames: Exploring the Impact of Movement-Based Controller Devices, Exercise Concepts, Game Adaptivity and Player Modes on Player Experience and Training Intensity in Different Exergame Settings. (Publisher's Version)Darmstadt, Technische Universität, DOI: 10.26083/tuprints-00014186 <https://doi.org/10.26083/tuprints-00014186>, [Ph.D. Thesis]