A GPU Accelerated Smoothed Particle Hydrodynamics Capability For Houdini
Fluid simulations are computationally intensive and therefore time consuming and expensive. In the field of visual effects, it is imperative that artists be able to efficiently move through iterations of the simulation to quickly converge on the desired result. One common fluid simulation technique...
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Format: | Others |
Language: | en_US |
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2012
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Online Access: | http://hdl.handle.net/1969.1/ETD-TAMU-2012-08-11500 |