A GPU Accelerated Smoothed Particle Hydrodynamics Capability For Houdini

Fluid simulations are computationally intensive and therefore time consuming and expensive. In the field of visual effects, it is imperative that artists be able to efficiently move through iterations of the simulation to quickly converge on the desired result. One common fluid simulation technique...

Full description

Bibliographic Details
Main Author: Sanford, Mathew
Other Authors: Parke, Frederic
Format: Others
Language:en_US
Published: 2012
Subjects:
SPH
Online Access:http://hdl.handle.net/1969.1/ETD-TAMU-2012-08-11500