The morphological development of a wood burl shader
In the field of computer graphics, shaders provide an interface between lights and surfaces, giving the appearance of metal, plastic, wood, etc. As the field progresses, more and more shaders are required to simulate a wider and wider variety of materials. We present a new shader for the simulation...
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Format: | Others |
Language: | en_US |
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Texas A&M University
2004
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Online Access: | http://hdl.handle.net/1969.1/334 |