The morphological development of a wood burl shader

In the field of computer graphics, shaders provide an interface between lights and surfaces, giving the appearance of metal, plastic, wood, etc. As the field progresses, more and more shaders are required to simulate a wider and wider variety of materials. We present a new shader for the simulation...

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Bibliographic Details
Main Author: Moyer, Robert Simms
Other Authors: House, Donald
Format: Others
Language:en_US
Published: Texas A&M University 2004
Subjects:
Online Access:http://hdl.handle.net/1969.1/334