The incorporation of bubbles into a computer graphics fluid simulation
We present methods for incorporating bubbles into a photorealistc fluid simulation. Previous methods of fluid simulation in computer graphics do not include bubbles. Our system automatically creates bubbles, which are simulated on top of the fluid simulation. These bubbles are approximated by sph...
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Format: | Others |
Language: | en_US |
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Texas A&M University
2005
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Online Access: | http://hdl.handle.net/1969.1/2267 |