Threaded octree structures for fast neighbor voxel processing in a parallel ray tracer
In the field of Computer Graphics, Ray Tracing has so far been the the best algorithm for rendering of realistic three dimensional images created by mathematical models. Ray Tracing is also known for its very large computation times, where the computation depends on the picture resolution, the numbe...
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Format: | Others |
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PDXScholar
1990
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Online Access: | https://pdxscholar.library.pdx.edu/open_access_etds/3978 https://pdxscholar.library.pdx.edu/cgi/viewcontent.cgi?article=4984&context=open_access_etds |