Threaded octree structures for fast neighbor voxel processing in a parallel ray tracer

In the field of Computer Graphics, Ray Tracing has so far been the the best algorithm for rendering of realistic three dimensional images created by mathematical models. Ray Tracing is also known for its very large computation times, where the computation depends on the picture resolution, the numbe...

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Bibliographic Details
Main Author: Chandra, B.R. Naveen
Format: Others
Published: PDXScholar 1990
Subjects:
Online Access:https://pdxscholar.library.pdx.edu/open_access_etds/3978
https://pdxscholar.library.pdx.edu/cgi/viewcontent.cgi?article=4984&context=open_access_etds