Video games, aggression, and the new ESRB ratings system

The current study sought to accomplish three goals: (a) examine the short term effects of the current hi-tech aggressive video games on children who play them; (b) improve upon the methodology of previous studies by using a combination of self-report, physiological (heart rate), and behavioral obser...

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Bibliographic Details
Main Author: Meyers, Kelly Stephen
Format: Others
Published: Scholarly Commons 1997
Subjects:
Online Access:https://scholarlycommons.pacific.edu/uop_etds/2631
https://scholarlycommons.pacific.edu/cgi/viewcontent.cgi?article=3630&context=uop_etds