Video games, aggression, and the new ESRB ratings system
The current study sought to accomplish three goals: (a) examine the short term effects of the current hi-tech aggressive video games on children who play them; (b) improve upon the methodology of previous studies by using a combination of self-report, physiological (heart rate), and behavioral obser...
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Format: | Others |
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Scholarly Commons
1997
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Online Access: | https://scholarlycommons.pacific.edu/uop_etds/2631 https://scholarlycommons.pacific.edu/cgi/viewcontent.cgi?article=3630&context=uop_etds |