Real-time articulation of the upper body for simulated humans in virtual environments
The problem addressed in this thesis is that most large-scale networked virtual environments (VE) do not possess an interface to produce dynamic, real-time interactive simulated human motion. In order to attain a high level of realism in the virtual world, the user must be able to dynamically intera...
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Language: | en_US |
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Monterey, California. Naval Postgraduate School
2013
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Online Access: | http://hdl.handle.net/10945/35213 |