Real-time articulation of the upper body for simulated humans in virtual environments

The problem addressed in this thesis is that most large-scale networked virtual environments (VE) do not possess an interface to produce dynamic, real-time interactive simulated human motion. In order to attain a high level of realism in the virtual world, the user must be able to dynamically intera...

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Bibliographic Details
Main Author: Waldrop, Marianne Susan
Other Authors: Robert B. McGhee
Language:en_US
Published: Monterey, California. Naval Postgraduate School 2013
Online Access:http://hdl.handle.net/10945/35213