An automated approach to Distributed Interactive Simulation (DIS) protocol entity development
One problem associated with the Distributed Interactive Simulation (DIS) architecture is its limited ability to support real time, simulated engagements of more than 1000 entities. To solve this problem, it is necessary to refine the existing DIS protocol and optimize the form and content of DIS net...
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Language: | en_US |
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Monterey, California. Naval Postgraduate School
2013
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Online Access: | http://hdl.handle.net/10945/35118 |