A high-level computer graphics implementation of three-dimensional B-spline surface generation.
Main Author: | |
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Language: | en_US |
Published: |
2012
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Online Access: | http://hdl.handle.net/10945/22824 |
Main Author: | |
---|---|
Language: | en_US |
Published: |
2012
|
Online Access: | http://hdl.handle.net/10945/22824 |