Comparison of quaternion and euler angle methods for joint angle animation of human figure models
This thesis presents articulated rigid body kinematics models for humans. The main area of research is to investigate models for real-time computer graphics applications in Virtual Environments (VE). Existing models have singularity problems and become too slow once the number of humans in view beco...
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Language: | en_US |
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Monterey, California. Naval Postgraduate School
2012
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Online Access: | http://hdl.handle.net/10945/13649 |