Simulating clouds with procedural texturing techniques using the GPU
Approved for public release; distribution is unlimited === Many 3D training simulations employ static, and to some extent, simplistic natural phenomena representation that often leaves much to be desired. Taking advantage of the latest advancements in computer graphics hardware allows modeling dynam...
Main Author: | Tarantilis, Georgios E. |
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Other Authors: | Darken, Rudy |
Format: | Others |
Published: |
Monterey, California. Naval Postgraduate School
2012
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Subjects: | |
Online Access: | http://hdl.handle.net/10945/1340 |
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