Simulating clouds with procedural texturing techniques using the GPU

Approved for public release; distribution is unlimited === Many 3D training simulations employ static, and to some extent, simplistic natural phenomena representation that often leaves much to be desired. Taking advantage of the latest advancements in computer graphics hardware allows modeling dynam...

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Bibliographic Details
Main Author: Tarantilis, Georgios E.
Other Authors: Darken, Rudy
Format: Others
Published: Monterey, California. Naval Postgraduate School 2012
Subjects:
Online Access:http://hdl.handle.net/10945/1340