Automated grasping for articulated structures using evolutionary learning algorithms.
The human face and hands, as well as the animation thereof, are very complex and are difficult to model realistically in computer graphics. A lot of research, that deals with the different aspects involved in modelling the idiosyncrasies of the face and hand, has been devoted to the accomplishment o...
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2008
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Online Access: | http://hdl.handle.net/10210/487 |