Real-time Generation of Procedural Forests

The creation of 3D models for games and simulations is generally a time-consuming and labour intensive task. Forested landscapes are an important component of many large virtual environments in games and film. To create the many individual tree models required for forests requires a large numbers of...

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Bibliographic Details
Main Author: Kenwood, Julian
Format: Others
Published: 2014
Subjects:
Online Access:http://pubs.cs.uct.ac.za/archive/00000941/