Real-time generation of procedural forests

Includes bibliographical references. === The creation of 3D models for games and simulations is generally a time-consuming and labour intensive task. Forested landscapes are an important component of many large virtual environments in games and film. To create the many individual tree models require...

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Bibliographic Details
Main Author: Kenwood, Julian
Other Authors: Gain, James
Format: Dissertation
Language:English
Published: University of Cape Town 2014
Online Access:http://hdl.handle.net/11427/9204