Linking the ‘know-that’ and ‘know-how’ knowledge through games: a quest to evolve the future for science and engineering education

Publisher version === This paper responds to Muller’s notions of ‘knowing-that’ and ‘knowing how’. The paper addresses how educational interventions that are designed in line with targeted discipline-specific subjects can enhance the balance between professional practice and disciplinary knowledge i...

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Main Authors: Vahed, Anisa, McKenna, Sioux, Singh, S
Format: Others
Language:English
Published: Springer Netherlands 2016
Online Access:http://hdl.handle.net/10962/66785
https://doi.org/10.1007/s10734-015-9956-9
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spelling ndltd-netd.ac.za-oai-union.ndltd.org-rhodes-vital-289932018-08-25T05:06:29ZLinking the ‘know-that’ and ‘know-how’ knowledge through games: a quest to evolve the future for science and engineering educationVahed, AnisaMcKenna, SiouxSingh, SPublisher versionThis paper responds to Muller’s notions of ‘knowing-that’ and ‘knowing how’. The paper addresses how educational interventions that are designed in line with targeted discipline-specific subjects can enhance the balance between professional practice and disciplinary knowledge in professionally accredited programmes at universities of technology. The context is a Dental Technology programme at a University of Technology in South Africa. Teaching through discipline-specific games, conceptualised from a game literacies perspective, is proposed as an engaging, interactive pedagogy for learning disciplinary knowledge that potentially encourages access to a particular affinity group. The authors use concepts from Bernstein and Maton to investigate whether epistemic relations or social relations are emphasised through board and digital games designed for two Dental Technology subjects. This paper offers valuable insight into alternative pedagogies that can be adopted into science, technology, engineering, and mathematics education with the aim of paving a pathway towards Muller’s Scenario 3.Springer Netherlands2016textarticle10pdfhttp://hdl.handle.net/10962/66785vital:28993ISSN 1573-174Xhttps://doi.org/10.1007/s10734-015-9956-9EnglishHigher EducationSpringer Science+Business MediaUse of this resource is governed by the terms and conditions of the Higher Education Standard Terms and Conditions of Business http://www.springer.com/generic/terms?SGWID=5-40112-0-0-0)
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language English
format Others
sources NDLTD
description Publisher version === This paper responds to Muller’s notions of ‘knowing-that’ and ‘knowing how’. The paper addresses how educational interventions that are designed in line with targeted discipline-specific subjects can enhance the balance between professional practice and disciplinary knowledge in professionally accredited programmes at universities of technology. The context is a Dental Technology programme at a University of Technology in South Africa. Teaching through discipline-specific games, conceptualised from a game literacies perspective, is proposed as an engaging, interactive pedagogy for learning disciplinary knowledge that potentially encourages access to a particular affinity group. The authors use concepts from Bernstein and Maton to investigate whether epistemic relations or social relations are emphasised through board and digital games designed for two Dental Technology subjects. This paper offers valuable insight into alternative pedagogies that can be adopted into science, technology, engineering, and mathematics education with the aim of paving a pathway towards Muller’s Scenario 3.
author Vahed, Anisa
McKenna, Sioux
Singh, S
spellingShingle Vahed, Anisa
McKenna, Sioux
Singh, S
Linking the ‘know-that’ and ‘know-how’ knowledge through games: a quest to evolve the future for science and engineering education
author_facet Vahed, Anisa
McKenna, Sioux
Singh, S
author_sort Vahed, Anisa
title Linking the ‘know-that’ and ‘know-how’ knowledge through games: a quest to evolve the future for science and engineering education
title_short Linking the ‘know-that’ and ‘know-how’ knowledge through games: a quest to evolve the future for science and engineering education
title_full Linking the ‘know-that’ and ‘know-how’ knowledge through games: a quest to evolve the future for science and engineering education
title_fullStr Linking the ‘know-that’ and ‘know-how’ knowledge through games: a quest to evolve the future for science and engineering education
title_full_unstemmed Linking the ‘know-that’ and ‘know-how’ knowledge through games: a quest to evolve the future for science and engineering education
title_sort linking the ‘know-that’ and ‘know-how’ knowledge through games: a quest to evolve the future for science and engineering education
publisher Springer Netherlands
publishDate 2016
url http://hdl.handle.net/10962/66785
https://doi.org/10.1007/s10734-015-9956-9
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AT singhs linkingtheknowthatandknowhowknowledgethroughgamesaquesttoevolvethefutureforscienceandengineeringeducation
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