Gamification as a tool for developing critical thinking among ICT students at a tertiary institution in South Africa
Thesis (MTech (Business Information Systems))--Cape Peninsula University of Technology, 2019 === The recent generation of students, often referred to as ‘Millennials’, are generally familiar with computer games and therefore learn mostly through virtual experiences from game playing. A high failure...
Main Author: | |
---|---|
Other Authors: | |
Language: | en |
Published: |
Cape Peninsula University of Technology
2020
|
Subjects: | |
Online Access: | http://hdl.handle.net/20.500.11838/3020 |