Accuracy and Fairness in Dead Reckoning Based Distributed Multiplayer Games

Distributed real-time multiplayer games are played over a network among a set of players competing against each other and/or against Artificial Intelligence (AI). A latency hiding and bandwidth reduction technique known as 'Dead Reckoning' is often used in these games. The games use dead r...

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Bibliographic Details
Other Authors: Banavar, Hemant (authoraut)
Format: Others
Language:English
English
Published: Florida State University
Subjects:
Online Access:http://purl.flvc.org/fsu/fd/FSU_migr_etd-1047

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