Accuracy and Fairness in Dead Reckoning Based Distributed Multiplayer Games
Distributed real-time multiplayer games are played over a network among a set of players competing against each other and/or against Artificial Intelligence (AI). A latency hiding and bandwidth reduction technique known as 'Dead Reckoning' is often used in these games. The games use dead r...
Other Authors: | Banavar, Hemant (authoraut) |
---|---|
Format: | Others |
Language: | English English |
Published: |
Florida State University
|
Subjects: | |
Online Access: | http://purl.flvc.org/fsu/fd/FSU_migr_etd-1047 |
Similar Items
-
Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game
by: Wei Shi, et al.
Published: (2014-01-01) -
Dead Reckoning i bilspel
by: Jansson, Joel
Published: (2008) -
Dead Reckoning
by: Villegas, Esperanza
Published: (2010) - Authority Distribution in a Proxy-Based Massively Multiplayer Game Architecture
-
Dead reckoning of a skid steer mobile robot using fuzzy
by: Abdul Rahman, Mohd. Azizi, et al.
Published: (2009)