Accuracy and Fairness in Dead Reckoning Based Distributed Multiplayer Games
Distributed real-time multiplayer games are played over a network among a set of players competing against each other and/or against Artificial Intelligence (AI). A latency hiding and bandwidth reduction technique known as 'Dead Reckoning' is often used in these games. The games use dead r...
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Format: | Others |
Language: | English English |
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Florida State University
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Online Access: | http://purl.flvc.org/fsu/fd/FSU_migr_etd-1047 |