Exploring the Foundations of Creating, Implementing, Evaluating, and Revising Science, Technology, Engineering, the Arts, and Mathematics (STEAM) Curricula in the Classroom

The value of conducting research around STEAM education (the amalgamation of the arts with science, technology, engineering, and mathematics) rests in better understanding current practices and the challenges teachers face when creating, implementing, evaluating, and revising a STEAM curriculum. Thi...

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Main Author: Young, Colette Cecile
Language:English
Published: 2021
Subjects:
Online Access:https://doi.org/10.7916/d8-hwea-b298
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spelling ndltd-columbia.edu-oai-academiccommons.columbia.edu-10.7916-d8-hwea-b2982021-02-24T05:10:01ZExploring the Foundations of Creating, Implementing, Evaluating, and Revising Science, Technology, Engineering, the Arts, and Mathematics (STEAM) Curricula in the ClassroomYoung, Colette Cecile2021ThesesEducationTeachers--Training ofEthnologyInterdisciplinary approach in educationThe value of conducting research around STEAM education (the amalgamation of the arts with science, technology, engineering, and mathematics) rests in better understanding current practices and the challenges teachers face when creating, implementing, evaluating, and revising a STEAM curriculum. This ethnographic case study examines how teachers, across different disciplinary content areas, make, utilize, implement, and evaluate STEAM curricula for students to become critical thinkers and create authentic work products. The data consisted of semi-structured interviews, two focus groups, and several observations of four teachers in their planning and implementing STEAM curricula. In the first phase of the study, the researcher mostly observed the process of the participants. At the end of this phase all the participants came together in a focus group to discuss and share their process. In the second phase, the researcher examined how the participants would modify their processes based on their discussions with their colleagues. In addition, the researcher helped guide the teachers in applying these modifications to the STEAM process. The result of these sessions showed how the changes in teachers’ processes in creating, implementing, evaluating, and revising STEAM curricula created more opportunities for students to be critical and creative scholars. The findings from this study may help to inform researchers and educators on best practices to devise, execute, and evaluate STEAM lessons that have the potential to significantly impact students in their academic studies, careers, and futures.Englishhttps://doi.org/10.7916/d8-hwea-b298
collection NDLTD
language English
sources NDLTD
topic Education
Teachers--Training of
Ethnology
Interdisciplinary approach in education
spellingShingle Education
Teachers--Training of
Ethnology
Interdisciplinary approach in education
Young, Colette Cecile
Exploring the Foundations of Creating, Implementing, Evaluating, and Revising Science, Technology, Engineering, the Arts, and Mathematics (STEAM) Curricula in the Classroom
description The value of conducting research around STEAM education (the amalgamation of the arts with science, technology, engineering, and mathematics) rests in better understanding current practices and the challenges teachers face when creating, implementing, evaluating, and revising a STEAM curriculum. This ethnographic case study examines how teachers, across different disciplinary content areas, make, utilize, implement, and evaluate STEAM curricula for students to become critical thinkers and create authentic work products. The data consisted of semi-structured interviews, two focus groups, and several observations of four teachers in their planning and implementing STEAM curricula. In the first phase of the study, the researcher mostly observed the process of the participants. At the end of this phase all the participants came together in a focus group to discuss and share their process. In the second phase, the researcher examined how the participants would modify their processes based on their discussions with their colleagues. In addition, the researcher helped guide the teachers in applying these modifications to the STEAM process. The result of these sessions showed how the changes in teachers’ processes in creating, implementing, evaluating, and revising STEAM curricula created more opportunities for students to be critical and creative scholars. The findings from this study may help to inform researchers and educators on best practices to devise, execute, and evaluate STEAM lessons that have the potential to significantly impact students in their academic studies, careers, and futures.
author Young, Colette Cecile
author_facet Young, Colette Cecile
author_sort Young, Colette Cecile
title Exploring the Foundations of Creating, Implementing, Evaluating, and Revising Science, Technology, Engineering, the Arts, and Mathematics (STEAM) Curricula in the Classroom
title_short Exploring the Foundations of Creating, Implementing, Evaluating, and Revising Science, Technology, Engineering, the Arts, and Mathematics (STEAM) Curricula in the Classroom
title_full Exploring the Foundations of Creating, Implementing, Evaluating, and Revising Science, Technology, Engineering, the Arts, and Mathematics (STEAM) Curricula in the Classroom
title_fullStr Exploring the Foundations of Creating, Implementing, Evaluating, and Revising Science, Technology, Engineering, the Arts, and Mathematics (STEAM) Curricula in the Classroom
title_full_unstemmed Exploring the Foundations of Creating, Implementing, Evaluating, and Revising Science, Technology, Engineering, the Arts, and Mathematics (STEAM) Curricula in the Classroom
title_sort exploring the foundations of creating, implementing, evaluating, and revising science, technology, engineering, the arts, and mathematics (steam) curricula in the classroom
publishDate 2021
url https://doi.org/10.7916/d8-hwea-b298
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