Opponent-based Tactic Selection for a First Person Shooter Game

For better or for worse, video games are becoming a significant part of our society. While once little more than a curiosity, the video game industry has grown rapidly, to the point where it generated about USD$9.5 billion in the US in 2007, and 11.7 billion in 2008 [1]. Modern personal computers (P...

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Bibliographic Details
Main Author: Thomson, David John
Language:en
Published: University of Canterbury. Computer Science and Software Engineering 2012
Online Access:http://hdl.handle.net/10092/6196