Machine learning for human performance capture from multi-viewpoint video

Performance capture is used extensively within the creative industries to efficiently produce high quality, realistic character animation in movies and video games. Existing commercial systems for performance capture are limited to working within constrained environments, requiring wearable visual m...

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Bibliographic Details
Main Author: Trumble, Matthew
Other Authors: Collomosse, John ; Gilbert, Andrew
Published: University of Surrey 2019
Subjects:
Online Access:https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.767004