GPU-based volume deformation
Surface-based representations of objects, and consequently their rendering algorithms, currently dominate the field of computer graphics. It could be argued that this is not just due to the efficiency of representation (representing merely surfaces, and not internal information), but is mostly due t...
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Swansea University
2007
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Online Access: | https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.752101 |