GPU-based volume deformation

Surface-based representations of objects, and consequently their rendering algorithms, currently dominate the field of computer graphics. It could be argued that this is not just due to the efficiency of representation (representing merely surfaces, and not internal information), but is mostly due t...

Full description

Bibliographic Details
Main Author: Walton, Simon
Published: Swansea University 2007
Online Access:https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.752101