Trauma, accumulation, and ethical action in affective-immersive gaming
This thesis interrogates the relationship between the researcher and immersive media ecology through developing an immersive-participatory method which builds on autoethnography and makes central the researcher's experience. It theorises immersion during gameplay as an affective, embodied state...
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University of Warwick
2016
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Online Access: | https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.723131 |