An empirical exploration of aesthetic distance through mimetic interface design in videogames

Aesthetic distance is determined by the frame of reference created by the use of technical devices around an artwork, to differentiate it psychologically from reality, so it may be critically observed. Traditionally a term concerning literature, theatre, and visual art, it is proposed that aesthetic...

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Bibliographic Details
Main Author: Khandaker-Kokoris, Mitu S. S.
Other Authors: Stevens, Brett ; Eyles, Mark Christian
Published: University of Portsmouth 2015
Subjects:
Online Access:https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.722627