Development of design heuristics for digital educational games for school children of 7 to 11 years old
To design a digital educational game (DEG) for children aged 7-11, it is necessary to know which game features are powerful for motivating them to play and learn. In the Pilot Study of my research project, playability heuristics of the GameFlow model were employed as an analytic tool. The heuristics...
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University of Leicester
2016
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Online Access: | http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.686571 |