Study of an adaptive and multifunctional computational behaviour generation model for virtual creatures
High fidelity virtual environments can be inhabited by virtual creatures. A virtual creature should be able to learn itself how to improve its old behaviors and produce new related behaviors so as to be more adaptive and autonomous and hence reduce human design work. This thesis presents a study of...
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University of Edinburgh
2002
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Online Access: | http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.663446 |