Real time sub-pixel space-time stereo on the GPU
Recent advances in virtual reality, 3d computer generated graphics and computer vision are making the goal of producing a compelling interactive 3d face to face communication system more tractable. The problem with producing such a system is reconstructing the 3d geometry of the users in real-time....
Main Author: | Nahmias, J. |
---|---|
Published: |
University College London (University of London)
2013
|
Subjects: | |
Online Access: | http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.587770 |
Similar Items
-
Study on Normal Pixels Matching for Real-Time Stereo Vision Estimation
by: Yan, Jun-Yu, et al.
Published: (2019) -
Early design space exploration of hard real-time embedded networks-on-chip
by: Mohd Sayuti, M. Norazizi Sham
Published: (2014) -
Real-time stereo matching for depth estimation using adaptive window on GPU
by: Huang, Guan-Yu, et al.
Published: (2014) -
Real-Time Stereo Vision System: A Multi-Block Matching on GPU
by: Qiong Chang, et al.
Published: (2018-01-01) -
Run time detection of timing errors in real-time systems
by: Santos, Osmar Marchi dos
Published: (2008)